

I think there is something important about this 0.345794 number, though.


Maybe someone else who has a clue what they’re doing could take a shot at this?Ī pic of what happens with those projection matrices you posted above: No clue how I need to modify these matrices to align properly at all points on the screen and at all rotations, I’ve just been sitting here manually tweaking values with a script I wrote to no avail. These are the values that Unity is returning for the projection matrices for my Pimax: Had high hopes when I saw this post, but unfortunately this isn’t fixing the issue (at least this issue we’re running into on Beat Saber).
